![]() They are a horde of ferocious warriors in a constant shuffle of everyone trying to bring their weapons to bear against the enemy. In combat, a barbarian warband doesn’t bother with formations, and they have no backline with polearms or dedicated archers. Dogs can save you their loot if the stalker decides to run away after the front line is dead.Fighting at night greatly reduces their effectiveness, but due to their sheer skill and possibly hefty numbers some shots will still land.Almost identical to a Master Archer, but can be encountered in considerable numbers inside of nomad camps.Adarga Shields are very easy to break ( Split Shield skill of most Axes is able to break it even without having Axe Mastery), Sipar Shields are notīattle Flow lowers accumulated by 15% on kill.Keep lightly armored or weaker nimble brothers away from outlaws double gripping Three-Headed Flails or using the Two-Handed Saif.Be mindful how you position yourself due to Backstabber.If your brothers have quick hands, you can pull their weapon out back again after the disarm and still have 6 AP left for an attack.A couple of Swordlances to be used from the back line are also highly recommended. A good brother with a Handgonne can be devestating against nomads for the same reason.Fire Pots and Flash Pots are very effective since nomads like to clump up.Bring weapons that have bonuses to accuracy, a Warbrand might serve you better than a Longsword against them.Their armor is weak but their ability to avoid getting hit is exceptional for an enemy fought in high numbers, especially after day 40 and if they come with a shield. ![]() Uses Throw Dirt copiously, greatly hampering the damage of your front line.Can use wait to chain up turns at no initiative penalty through Relentless.Outlaws armed with whips will constantly attempt to disarm your more threatening damage dealers.Can carry a Three-Headed Flail after day 10.Throw Dirt is used to distract opponents. Nomads populate the vast southern deserts surrounding the city states of the Gilders. A distracted target will inflict less damage and have less initiative for a single turn. ![]() Quite literally, in that they may throw sand in the faces of their opponents, inflicting the ‘Distracted’ status effect. Home in the desert and experienced in desert warfare, they use the environment to their advantage. Nomads have a roster of their own, roughly similar to that of northern brigands, but with their own equipment and a unique skill. It’s not all of them, of course, but as a mercenary in this world it’s who you’ll be dealing with most of the time. Faced with surviving in this harsh environment, many nomads turn to banditry. Nomads are free people of the south who chose to live outside of the control of any city state.They travel the barren desert from one source of water to the next, hunting and scavenging, and living the freedom that they chose. While dealing with other brigands, use mace's stun to incapacitate leader or at least disarm him with whip to prevent high armor damage.If isolated, eliminate other brigands first and take care of the leader last.If the leader charges at you, focus fire with ranged weapons: crossbow mastery headshots deal high amount of HP damage and cause morale drops.Brigand Leaders wear relatively high-tier armor and helmets and are often ones of the last enemies on the battlefield: surround and puncture them with daggers to have higher chances of looting their armor.Can be easily provoked into moving to attack your brothers, limiting them to one strike and leaving your brothers fresh to attack twice, placing a brother with two spaces between them and a brigand is effective.If they do not charge even after their brigand marksman are killed, try to move a brother on one of their wings, they will loosen their formation and you can charge in.If they do not charge instantly, kill their brigand marksman with your ranged brothers and as a result force them to charge, then weaken them with your ranged brothers and form a shield wall.The ones armed with two-handers are usually the highest threat out of the whole group and are susceptible to ranged attacks.Easy to kill with a flail without a helmet.Usually fight in larger groups together with brigand marksmen. ![]() Hand-to-Hand Attack does 5-10 with 50% and 10% (has -10 )
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