![]() when collecting treasure, in the backpack) Fixed the incorrect display of card in several places.Fixed incorrect errors being printed in the console when poison damage is inflicted.Fixed Keymaster remix rule behaviour for Jester.Fixed Keymaster remix rule behaviour for Witch.Transformer doesn't charge up if you flee from combat. ![]() Buffed Gold Dagger and Silver Dagger (they're both size 1 now instead of size 2, and when upgraded become unrestricted instead of simply increasing to MAX5.).Associated the "Quick Thinking" gadget with "Flight?".Fixed Weakened Gemstone staff having the wrong attack power.Make sure low health loop is always stopped by title screen music.Equipment layout in combat should now always match the equipment layout in the inventory.Fixed a bug where Yolanda has an empty textbox if you buy everything from her shop.Fixed the bug that could cause the game to soft-lock if you shocked the Bear.Fixed the bug that caused the dungeon atmosphere music to cut out occasionally when you change floors.Thank you to everyone who reported this one - it took a long time to track down! Fixed a serious crash bug that happen when attempting to resume a save on a floor that contained the Jester enemy.Your window size and position are now saved when you quit.Dicey Dungeons should now look better on the default settings for high resolution screens. As a result, I think this version leaves the game in a really good, stable state to push forward with more modding tools and features in future! For this update, I wanted to focus on tackling as many major, high priority bugs as possible. This update is focused on bug-fixes, and on our wonderfully named new modding tool, Dicey Modgeons. ![]() Hey hey everyone! It's v1.7 of Dicey Dungeons! Caw!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |